Enter the master setup key to configure TOTP authentication:

This key prevents unauthorized TOTP setup. Contact the system administrator if you don't have it.

Audio Management

Page Section Visibility

Control which sections are visible on the main page:

AWS S3 Configuration

Website Deployment

Upload the current index.html file to your S3 bucket to deploy website changes:

This will upload the current index.html file to your S3 bucket as the main website file.

Upload New Media

🎵

Drag and drop audio or video files here

✨ Supports multiple files at once!

Supports MP3, WAV, OGG, MP4, MOV, AVI

Selected File:
Size:
Type:
Private
Public

Media Library

0 files
Title & Description Thumbnail Type Category Status Size Date Actions

Interactive Demo Management

Configure the 3D audio sources and game states for the Wwise interactive demo.

3D Audio Sources

Game States

JAW Audio: Sound Design

Crafting immersive audio experiences that bring stories to life through innovative sound design.

Explore My Work

Featured Video

Featured Audio

Tools & Technology

Professional game audio requires specialized tools and technical expertise. Here's an interactive look at my workflow and the technologies I use to create immersive audio experiences.

Technical Expertise

Experienced
Intermediate
Learning

DAWs

Reaper Logic Pro

Plug-Ins

iZotope RX

Middleware

Wwise Certified FMOD

Game Engines

Unity Unreal Engine Godot

Programming

C# (Unity) Blueprints (Unreal) C++
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Interactive Wwise Demo

Real-Time Audio

Experience professional game audio middleware concepts through this interactive 3D audio demonstration.

3D Audio Environment

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🌲
💧
🔥
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Click and drag audio sources to hear 3D positioning, distance attenuation, and stereo panning effects

Current Mix

Current Mix: Forest ambience with moderate music and prominent sound effects

Game State System

Exploration Mode: Natural ambiences at full volume, music at 40%, UI sounds minimal

Real-Time Parameter Controls (RTPCs)

70%
30%
20kHz
80%
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Unity Audio Implementation

Game Engine

See how audio is implemented in Unity through real gameplay footage and interactive code examples.

Unity Gameplay Demo

🎬

Upload a Unity gameplay video via the admin panel
to see audio implementation in action

Audio Events Timeline

Footsteps Implementation: AudioSource.PlayOneShot() triggered by Unity's CharacterController.isGrounded

Unity Audio Components

Spatial Blend: 1.0 (3D)
Min Distance: 1.0
Max Distance: 50.0
Master: -6dB
SFX: -12dB
Music: -18dB
Type: Logarithmic
Volume: 0.8
Doppler: 1.0

Implementation Code

// Footstep audio implementation
public class PlayerAudio : MonoBehaviour
{
    public AudioSource audioSource;
    public AudioClip[] footstepClips;
    
    void Update()
    {
        if (characterController.isGrounded && isMoving)
        {
            PlayFootstep();
        }
    }
    
    void PlayFootstep()
    {
        AudioClip clip = footstepClips[Random.Range(0, footstepClips.Length)];
        audioSource.PlayOneShot(clip, 0.7f);
    }
}

Let's Create Together

Get In Touch

I'm available for freelance sound design and audio production projects. Please feel free to reach out to discuss your requirements and how I can assist with your project.

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🌍

Location

Bournemouth, UK

Response Time

Within 2 days

* Required fields. I'll get back to you within 2 days with next steps and any questions.